. Check the book for ideas on how to handle Frigid Water, Slippery Ice and Thin Ice or use it to get ideas on how to handle your own hazards such as an avalanche or falling into a … Your Ultimate Guide for Running a Deep-sea Exploration Adventure “Underwater Kingdom” by Silberius, CC Attribution-Noncommercial-No Derivative Works 3.0 License Disclaimer: This post contains affiliate links that will add gold to our coffers when you use them, no additional charge to you. . Also known as Ice Giants, Jotnar, Jötunn. The D&D 5e DMG (p. 110-11) supports arctic hazards well with three examples. Once you use this property, you cannot use it again until you finish a short or long rest. Frost Giants also possess great lifespan; if not being killed in a fight they are capable of living up to … Special Traits. finally actually moving the story along. time to murder some ice giants. Roll a d6. The Frost Giants are primitive beings who oppose the rule of the Gods and generally create havoc and hassle. Vulnerable to fire, Immune to cold, Ice Glide. Ice Troll. Doctor Faust's Painting Clinic 23,660 views. . Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. A race of monstrous creatures who started out as icicles and became a dominant Norse force. Painting a Reaper Bones Frost Giant - Duration: 19:53. Listen Top Shows Blog Discover Roll For Luck D&D 5E: Curs of Strahd 22: Ice Giant investigation Giant Grass. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. though. The frost giants can exist comfortably at … This means war! 19:53. Add a breath weapon, immunity to cold. Volo's Guide to Monsters adds new giant variants for the six above. Hydra -> Cryohydra. RoT p30. . Skills Perception +2 Damage Vulnerabilities fire, slashing Damage Immunities cold Senses darkvision 60 ft., passive Perception 12 Languages Giant Challenge 4 (1,100 XP). The direct descendants of the first giant, Ymir, the Frost giants live in the area of Jotunheim whose climate resembled that of Earth's polar regions. Icy Web (Recharge 5–6).. Creatures in the grass are heavily obscured. When the mephit dies, it explodes in a burst of jagged ice. Slashing Susceptibility.If an attack made with a slashing weapon scores a critical hit on the ice troll, the troll must succeed on a DC 13 Constitution saving throw or lose a limb. . Earth Elemental -> Ice Para-elemental. Frost Giants worship Thrym, a gigantic deity of cold and ice. Kills by freezing and absorbing. this is where i start to smell something is off with jerrek. Temperatures in this area never rise above the freezing point of water. As an action you touch a point on the ground and grass 10 feet tall grows in a 10-foot-square area centered on that point. Fire Snakes -> Chill Body, Cold damage by attacks Salamanders -> Snow Salamanders. Hit: The target is restrained by webbing, and takes 2 (1d4) cold damage at the start of each of its turns.As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The toughest of them, the Storm Giant Quintessent, is a nightmare in its own lair. Touch causes cold damage, not acid. Armor Class 15 (natural armor) Hit Points 84 (8d10 + 40) Speed 30 ft. STR DEX CON INT WIS CHA; 18 (+4) 13 (+1) 20 (+5) 7 (-2) 9 (-1) 7 (-2) Skills Perception +2: Damage Resistances cold: Senses darkvision 60 ft., passive Perception 12: Languages Giant: Challenge 5 (1,800 XP) Keen Smell. Large giant, chaotic evil. These include a new hill giant (CR6), stone giant (CR10), cloud giant (CR11), frost giant (CR12), fire giant (CR14) and storm giant (CR16). 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