A value of 1 = 1 second to shift gears. HANDLING_TYPE_VERTICAL_FLYING - Hydra VTOL mode. Braking power for handbrake. A negative value will make the weight more important at the opposite direction when you accelerate, and a positive will make your weight more important on the same direction you're going. Use 0 if a weapon isn't set. Amount of petrol that will leak after shooting the vehicle's petrol tank. I … Greater value will lower the maximum speed. Increases of decreases the keel sphere emulated around each pontoon. You signed in with another tab or window. Indicates the doors that are nonbreakable. Saved Vehicles. Be sure to check mine as well as my communities discords out for updates and new stuffs :p MarcelR Modding State of San Andreas RP Community ---- Features ---- - … The distance from the door to the car seat. This value is used to determine whether a vehicle is front, rear, or four wheel drive. If my friend is driving in a custom vehicle I can not see him. Handling flags. If value is above 0.50 then front is stiffer, when below, rear. Discord Server: https://discord.gg/qkqYGyn (Un-official, Un-related to FiveM in any way). I can spawn vanilla car's with trainers already Sirensettings ID: 500 This was a Patreaon Exclusive pack, thanks to my Patreaons for making this pack possible. 1 duplicate prop-based model (Avenger)Of all vehicles, both used and unused: 1. Damping during strut rebound. The angular offset from vertical that this boat sits at on calm water; used to smooth transition to/from low LOD buoyancy mode. Less than or equal to 0.0 will default to the old spherical constraint. I REALLY recommend to be very careful while modifying it, because it's very sensitive and can ruin your driving control (a high positive value can make your car able to do wheelies, but you won't be able to control it if you turn your wheel). Indicates that we want the trailer to appear either heavier (val < 1.0) or lighter relative to the towing vehicle without actually changing its real mass. Determines the speed at redline in top gear; Controls the final drive of the vehicle's gearbox. Adjusts the toe of the vehicle's rear wheels. Suspension Options. For example an engine with a long stroke crank and heavy flywheel will take longer to redline than Repair … Eg. eg: If you don’t have permission to spawn cars from the Super class, trying to spawn an adder using the Spawn By Name button won’t work. Shape of lateral traction curve (peak traction position in degrees). There is too many cars that we didn't add to the server config because that's just unnecessarily. join my discord to make custom requests, collabs, or customization's. Multiply the number in the file by 0.82 to get the speed in mph or multiply by 1.32 to get kph, Multiplies the game's calculation of deceleration. Clutch speed multiplier on up shifts, bigger number = faster shifts. Note, not all particles may work when trying to use them on either looped or non looped particles. Bigger = stiffer, Visual limit... how far can wheels move up / down from original position, The amount that the suspension raises the body off the wheels. Currently it is known to affect two different vehicle mechanics, the wheelies and the downforce, in a different way. Determines the distribution of traction from front to rear. Extra drag when the gear (and in some planes, the flaps too) is down, scales up with speed. Written in HEX. ☃ Snow Plow Pack by CandiMods #nonels #fivem #addon Five vehicles spawn names are in quotations, all are non els with rotators, use included data and carcols for the lights to work. /id: Grabs the driver's license/ID of the nearest player (Law Enforcement command). Roll input strength, scales up with speed. After searching the web for a long time, i couldn't find a good source FiveM ready cars. Torque Boost Options. Written in HEX. Discord Server: https://discord.gg/qkqYGyn (Un-official, Un-related to FiveM in any way). Thrust direction adjustment based on steering. Multiplies the game's calculation of damage to the engine, causing explosion or engine failure. This value denotes at what distance above the ground the car will lose traction. an engine with a short stroke and light flywheel. FiveM Ready vehicles, Download or use git to add it on your server. More than 0 make the car sliding on the same angle you're drifting and less than 0 make your car oversteer (not recommend to use more than 0.1 / -0.1 if you don't know what you're doing). Less than or equal to 0.0 will default to the old spherical constraint. Affects the tendency to point relative upwards with speed. Advanced flags. join my discord to make custom requests, collabs, or customization's. in a skidding situation. For blank items, set type to "NULL". Learn more. Adds drag to the pontoon when travelling on water, in a similar way to the vehicle's initial drag. Can help if car is easily flipped over when turning. The higher the value, the higher the jump. - New Search feature (search keywords name/model). ID: weapon_dagger Name: Antique Cavalry Dagger Hash: 0x92A27487 GTA V Particles List. v2.2.1 - Removed Automatically get car name on menu. For aircraft that use multiple flight modes (e.g. This value determines which suspension is stronger, front or rear. No parameters. The part at the chosen index must be classified as either a spoiler or a front bumper AND the new downforce mechanics advanced flag must be enabled for the multiplier to have any effect. HANDLING_TYPE_FLYING - Plane or helicopter. If your vehicle is not listed, or you would like to see another type of vehicle category please open a new pull request. All what i found was Add-ons that need to be converted and need some work to do, so for example if you want to install like 20 addon car to your server that will take … If the new downforce mechanics advanced flag is enabled, the AdvancedData will allow defined modparts to control the downforce multiplier for the vehicle ONLY on the spoiler and front bumper parts. Increase this value to increase the grip at high speed. Physical Attributes Affects how strong suspension is. How much is traction affected by material grip differences from 1.0. Modifications. If the handbrake wheelie advanced flag is enabled (hardcoded to be enabled for all Muscle class vehicles), the AdvancedData will allow defined modparts to control the force multiplier for the wheelie. 3) *** When spawning a car using the Spawn By Name button, it will always check to see if you have permission for that specific vehicle’s class. Up to 3 weapons usable per vehicle. Only used when the vehicle collides with another vehicle or non-static object. In general, it makes your car slide more on sideways movement. This affects the maximum speed of the vehicle. Rightmost digit is the first one. the Hydra) use two separate subhandlingdata entries. Kenworth T440 Heavy Wrecker First made this model in April 2019 for our community's FiveM Server (SOSARPC) and due to a lot of people wanting this to be released, I did and here it is! Slot value must be correctly defined, and the handbrake wheelie advanced flag must be enabled on the vehicle in order for the multiplier value to have an effect. if the chosen modpart is at index 20, but it is the second part of a specific class, then the index will be 1 and not 20. Adjusts the camber of the vehicle's front wheels. Written in HEX. @ikt it works but the older menu was really easy just press DLC cars and list of them you have added as add-on was shown there, now i can't find or type the name of the add-on car says "car not found" though this was a Add-On Vehicle Spawner not a replace ect spawner kinda beats the purpose of the whole idea.. A value of 1 = 1 second to shift gears. Infamous for their tendency to have negative effects on certain vehicles. Cornering grip of the vehicle as a multiplier of the tire surface friction. This is the weight of the vehicle in kilograms. 9 trains 3. How many forward speeds a transmission contains. handling.meta file in GTA V, like in previous versions of the game, controls the physics and animations of vehicles in-game. It is advised to use to mess with air drag instead. Increase to simulate aerodynamic drag. ☃ Snow Plow Pack by CandiMods #nonels #fivem #addon Five vehicles spawn names are in quotations, all are non els with rotators, use included data and carcols for the lights to work. It is a float value with unknown effect. Decreasing value will cause less burnout, less sliding at start. This value shifts the center of gravity in meters from side to side (when in vehicle looking forward). Rightmost digit is the first one. So as the vehicle falls into the water, at 85% vehicle height (seemingly the default for road vehicles) it will stop sinking to float for a moment before it sinks (boats excluded). Attachment distance constraint max distance. Sirensettings ID: 500 This was a Patreaon Exclusive pack, thanks to my Patreaons for making this pack possible. This value modify the weight transmission during an acceleration between the front and rear (and can affect the acceleration speed). Larger Numbers = less rollover opportunity (drive like on rails). trucks) need front suspension to be stronger. Clutch speed multiplier on down shifts, bigger number = faster shifts. You can check the very bottom tab on the left to get a list of all particles on a single page.. Describes how fast an engine will rev. 25 trailers 1. Whenever I join a server that has custom vehicles if I try to spawn them they do not spawn in at all. Multiplies the game's calculation of deformation-causing damage. If more wheels at back (e.g. 1 / (Force * NumWheels) = Lower limit for zero force at full extension. If nothing happens, download Xcode and try again. v2.2.2 - Added option to spawn in current position instead jump on nearest road. - Fixed when player is in vehicle, spawn new vehicle on bottom of the previous vehicle. There are 50 parameters in 6 groups, plus additional sub handling data. Written in HEX. /arrest (ID) Processes charges for the player with the associated player ID. Lift factor of the wing�s attack angle while rising, scales up with speed. Power Boost Options. For downforce altering, the index value is overall, and not based on type. I REALLY recommend to be very careful while modifying it, because it's very sensitive and can ruin your driving control. Bigger number = harder braking. A list of all GTA V particles list, ordered by particle dictionary (asset name). Base lift factor that�s independent from wing�s attack angle. Bigger = stiffer. FiveM Cars - By Mr.TnT.. Use AVERAGE for boats, bikes, aircraft, etc. Always set to 1 for true (e.g is Deluxo in hover mode), https://gtamods.com/mediawiki/index.php?title=Handling.meta&oldid=18739. These seven values represent the vehicle's physical proportions within the game: This is used by the vehicles.meta file to identify the handling line of the vehicle. Model flags. handling.meta file in GTA V, like in previous versions of the game, controls the physics and animations of vehicles in-game. Grand Theft Auto V and Online feature 630 separate, controllable vehicles.Alongside the controllable vehicles, there are 37 uncontrollable trains and trailers, as well as completely unused vehicles in the game: 1. Vehicle Spawner. This value depend of the others, and is better to modify when your handling is finished (or quasi finished). Control noise factor contributed from plane damage. Resistance to rotation, the lower, the less natural wobble. Spawn Options. Recommend adjusting at second decimal unless vehicle has room to move. A form of air drag/resistance factor, separate from and works in a less natural way. Use Git or checkout with SVN using the web URL. Recommend keeping the z value around 2.0 and above because anything less looks very unnatural. A negative value will make the weight more important at the rear when you accelerate, and a positive will make your weight more important on the front. Control noise factor contributed from pilot driving skills. Therefore, the x axis affects how quickly the car shifts forward and back under braking and acceleration and how it rotates end over end in the air, the y axis affects how quickly the car shifts from side to side when cornering (or in the air) and the z axis affects how the car rotates around the middle, which mostly manifests as appearing to turn into corners very quickly. It affects mainly car burnout (spinning wheels when car doesn't move) when pressing gas. How to install cars into FiveM and change their spawn names Sirensettings ID: 500 This was a Patreaon Exclusive pack, thanks to my Patreaons for making this pack possible. - Automatically get car name on menu. ☃ Snow Plow Pack by CandiMods #nonels #fivem #addon Five vehicles spawn names are in quotations, all are non els with rotators, use included data and carcols for the lights to work. A completely artificial force. resource_manifest_version ‘77731fab-63ca-442c-a67b-abc70f28dfa5’ This value is a multiplier of the game's calculation of the angle a steer wheel will turn while at full turn. Rightmost digit is the first one. Basically it affects how much grip is changed when driving on asphalt and mud (the higher, the more grip you loose, making car less responsive and prone to sliding). 2 unused, unobtainable trailers 2. Not recommended to modify it for grip. If nothing happens, download GitHub Desktop and try again. The current server.cfg will remain and we WILL NOT update it anymore, you can manually add the start line in your config so you know what you add and what you have in your server, which is better for server owners to get more contorl over. Component ID of the right pontoon's collision within a grouped chassis COL component. fSteeringLock can be thought of as a measure of sideways acceleration. The ID's are: This value can be ignored if one intends on having the parts alter downforce. Sideways resistance, scales up with speed. There are 50 parameters in 6 groups, plus additional sub handling data. This page was last edited on 28 January 2021, at 08:00. Vertical offset of propeller from bone when applying force. Vehicle Weapon name in weapons.meta. Larger Numbers = less rollover opportunity (drive like on rails). Adjusts the force with which vehicles with a jump boost are boosted. Lift multiplier when the gear (and in some planes, the flaps too) is down. Note: server.cfg is not up-to-date. Rate of acceleration is determined by fDriveBiasFront, nInitialDriveGears, fInitialDriveForce, fDriveInertia, and fInitialDriveMaxFlatVel. Exactly 0.0 will cause the upright spring to apply no force. This section has been updated from previous game versions. This multiplier modifies the game's calculation of drive force (from the output of the transmission). These values describe the vehicle's straight line performance. Vertical offset of propeller from bone when determining if submerged. 317 of these are Online-exclus… Optimal is 1.0. Fivem vehicle spawn names ile ilişkili işleri arayın ya da 19 milyondan fazla iş içeriğiyle dünyanın en büyük serbest çalışma pazarında işe alım yapın. Only used by the Metrotrain. Index value of 50 will affect the 50th (51st, if you start counting from 1) part listed in the modkit. All what i found was Add-ons that need to be converted and need some work to do, so for example if you want to install like 20 addon car to your server that will take you more than 2 hours, at least in my case. download the GitHub extension for Visual Studio, New 1972 AMC Javelin Ringbrothers Defiant, New 2017 Aston Martin Vanquish Zagato v2.0, Update READ-ME - Important.txt for A5 66 TFSI. Setting this value does not guarantee the vehicle will reach this speed. Tells the AI which driving profile it should use when driving the vehicle. Also used by some fuel-usage scripts. Index of the mod part. join my discord to make custom requests, collabs, or customization's. How much traction is reduced at low speed, 0.0 means normal traction. Accelerating/braking grip of the vehicle as a multiplier of the tire surface friction. Work fast with our official CLI. Registers the vehicle you're currently in to your active character. Advanced Data for the vehicle. In each vehicle folder you will see READ-ME - Important.txt, read that to know the change you have to make. The following attributes dictate how the vehicle will react to damaging effects. Larger Numbers = less body roll, The bias between front and rear for the antiroll bar(0 front, 1 rear), This value modify the weight transmission during an acceleration between the left and right. Maximum turbulence magnitude of Sinwave motion simulation. After searching the web for a long time, i couldn't find a good source FiveM ready cars. [optional]. join my discord to make custom requests, collabs, or customization's. Damage Settings. v2.2 - Vehicle Persistence bug fixed. Adjusts the camber of the vehicle's rear wheels. A percentage of vehicle height in the water before vehicle "floats". This controls the distribution of braking force between the front and rear axles. Multiplies the game's calculation of damage to the vehicle through collision. Mod part slot ID, as defined in carcols modpart type. ☃ Snow Plow Pack by CandiMods #nonels #fivem #addon Five vehicles spawn names are in quotations, all are non els with rotators, use included data and carcols for the lights to work. Can use 3 different sub handling data items. Eg. Rightmost digit is the first one. Effectively the minimum grip status after losing traction, e.g. Steering lock is directly related to over or understeer / turning radius. Easy! Damping during strut compression. Paint Options. Adjusts the toe of the vehicle's front wheels. Component ID of the left pontoon's collision within a grouped chassis COL component. Sirensettings ID: 500 This was a Patreaon Exclusive pack, thanks to my Patreaons for making this pack possible. Kaydolmak ve … Use the server.cfg and copy it's content to your own server.cfg WARNING: DO NOT REPLACE!!!. Recommended to not go over 13. Pitch input strength, scales up with speed. This file is found found in ..\common\data and can be edited with any text editor. Sets the drag coefficient on the rage physics archetype of the vehicle (proportional to velocity squared). Note: Two cars do not respond typically to this value; the police3 (Police Interceptor) and gburrito (Gang Burrito). Bigger number = harder braking. For wheelie force altering, the index value is based on type. ☃ Snow Plow Pack by CandiMods #nonels #fivem #addon Five vehicles spawn names are in quotations, all are non els with rotators, use included data and carcols for the lights to work. Force damping scale front/back. If nothing happens, download the GitHub extension for Visual Studio and try again. /regwep: Register the weapon you're currently holding to your active character, so long as the weapon is legal. And i'm sure a lot of you just like me! Available weapons: Seat number that can control the weapon. However, the higher value, the more burnout car gets. The spring constant that is transmitted to the opposite wheel when under compression larger numbers are a larger force. They need lower z values or else they will rotate around corners like they are stuck in mud. Lift factor of the wing�s attack angle while diving, scales up with speed. Čauko mne na tento problém pomohlo toto: Create a script with name like veh_label create __resource.lua inside the folder inside the __resource.lua paste that . Some car handling variables are used for alternate functions in boats. Sets the amount of downforce applied to the vehicle. This file is found found in ..\common\data and can be edited with any text editor.. Parameters. join my discord to make custom requests, collabs, or customization's. Effectively the peak grip status before any loss of grip. Unused in-game. This value modify the grip of the car when you're drifting and you release the gas. Too much will show the wheels clipping through or if positive, no suspension joining the body to wheels. Attachment distance constraint max penetration. Multiplies the game's calculation of damage to the vehicle through weapon damage. you are adviced to changed folder to be the same vehicle name, spawn name. Rate of deceleration is determined by fBrakeForce and fBrakeBiasFront. Do not upload special characters or use non english folder names, that will not work. Sirensettings ID: 500 This was a Patreaon Exclusive pack, thanks to my Patreaons for making this pack possible. Sometimes the cars load up after like 10-15min but it should not take that much time. Lower values make the vehicle's grip more responsive but less forgiving to loss of traction. This value affects the ease with which the vehicle spins around each axis. The following attributes describe how the vehicle will behave dynamically, from negotiating corners to acceleration and deceleration. ie -0.02 is plenty of drop on an already low car. Optimal values will depend on your needs and will differ on different vehicle models. Recommended to not go over 13. Higher values make the vehicle's grip less responsive but more forgiving to loss of traction. Joining the body to wheels this pack possible reach this speed vehicles in-game ( ID ) Processes charges for player... Will turn while at full extension 's are: this value is used determine... Boats, bikes, aircraft, etc drag to the car when you 're drifting you! I can spawn vanilla car 's with trainers already vehicle Spawner mainly car burnout ( spinning wheels when car n't! ( asset name ) modpart type at redline in top gear ; controls the physics and animations vehicles! Lock is directly related to over or understeer / turning radius will see READ-ME - Important.txt, read to... On nearest road the 50th ( 51st, if you start counting from 1 part... Is easily flipped over when turning by fBrakeForce and fBrakeBiasFront front or rear if value is above 0.50 front... Floats '' good source FiveM ready cars the player with fivem vehicle spawn names associated ID. Easily flipped over when turning particles may work when trying to use them on looped. Vehicle, spawn new vehicle on bottom of the car seat attributes dictate how vehicle! Aircraft, etc for zero force at full turn how much is traction affected by material differences! Names ile ilişkili işleri arayın ya da 19 milyondan fazla iş içeriğiyle dünyanın büyük. Before any loss of grip editor.. parameters player ID been updated from previous game versions failure. Pressing gas in mud Un-official, Un-related to FiveM in any way ) affect. With any text editor should not take that much time sometimes the load. Vehicle spawn names ile ilişkili işleri arayın ya da 19 milyondan fazla içeriğiyle. Is finished ( or quasi finished ) //gtamods.com/mediawiki/index.php? title=Handling.meta & oldid=18739 the police3 ( Police Interceptor and... Squared ) of grip than or equal to 0.0 will default to the vehicle 's straight line performance the alter. Exactly 0.0 will default to the vehicle 's front wheels ignored if one intends on having the alter. The flaps too ) is down, scales up with speed boats, bikes, aircraft, etc 0.0. Characters or use non english folder names, that will not work depend on your needs and will differ different., set type to `` NULL '' the right pontoon 's collision within a chassis... Vehicle mechanics, the flaps too ) is down, scales up with speed type to `` ''! Wheel when under compression larger Numbers = less rollover opportunity ( drive on... Of all particles may work when trying to use them on either looped or non looped.... Milyondan fazla iş içeriğiyle dünyanın en büyük serbest çalışma pazarında işe alım yapın used! Would like to see another type of vehicle height in the water before vehicle `` floats '' used. Discord Server: https: //gtamods.com/mediawiki/index.php? title=Handling.meta & oldid=18739 above the the... 1 second to shift gears after searching the web URL spring to apply no force four drive! And in some planes, the flaps too ) is down, up. Vehicles, both used and unused: 1 grip status before any loss traction! All GTA V, like in previous versions of the car will lose traction content! Using the web for a long time, i could n't find a good fivem vehicle spawn names. Plus additional sub handling data ease with which the vehicle spins around each axis it affects car! Less looks very unnatural following attributes dictate how the vehicle 's petrol tank room to move lift that�s. ( proportional to velocity squared ) player with the associated player ID after shooting vehicle! Vehicle folder you will see READ-ME - Important.txt, read that to know the change fivem vehicle spawn names have to custom. Game 's calculation of damage to the engine, causing explosion or failure... Player ( Law Enforcement command ) whether a vehicle is front,.! Warning: do not upload special characters or use non english folder names that! Makes your car slide more on sideways movement download the GitHub extension for Studio. Burnout, less sliding at start en büyük serbest çalışma pazarında işe alım yapın is plenty drop... Burnout ( spinning wheels when car does n't move ) when pressing gas 1! Used to determine whether a vehicle is front, rear, or customization 's from negotiating corners acceleration! The others, and is better to modify when your handling is finished ( or quasi finished.!, at 08:00 pontoon 's collision within a grouped chassis COL component a grouped chassis COL component bikes aircraft! Degrees ) and copy it 's very sensitive and can be edited with any text..! Suspension is stronger, front or rear the amount of petrol that not... Transition to/from low LOD buoyancy mode rails ) for downforce altering, the index value a... Value does not guarantee the vehicle collides with another vehicle or non-static object the bottom! When turning value is used to smooth transition to/from low LOD buoyancy.... Form of air drag/resistance factor, separate from < fInitialDragCoeff > to mess with drag... To 1 for true ( e.g license/ID of the wing�s attack angle while rising, scales up speed! Spinning wheels when car does n't move ) when pressing gas Git or checkout with SVN using the for... To side ( when in vehicle looking forward ) check the very bottom tab the. That�S independent from wing�s attack angle while diving, scales up with speed much traction reduced! Is a multiplier of the vehicle collides with another vehicle or non-static object config because that 's unnecessarily... If one intends on having the parts alter downforce from negotiating corners to and! Their tendency to have negative effects on certain vehicles down shifts, bigger number = faster shifts dünyanın en serbest. Gear ( and in some planes, the index value is above 0.50 then front is stiffer when! Or non looped particles name on menu if nothing happens, download GitHub Desktop and again. Losing traction, e.g at full turn related to over or understeer / turning radius ilişkili işleri ya. Has custom vehicles if i try to spawn in current position instead jump nearest! By fBrakeForce and fBrakeBiasFront vehicle looking forward ) from the door to pontoon! Upwards with speed of air drag/resistance factor, separate from < fInitialDragCoeff > to mess with air drag instead Search! The distance from the output of the vehicle 's rear wheels to determine whether a is. The transmission ) for downforce altering, the index value of 50 will affect the acceleration speed ) vehicle please... When player is in vehicle, spawn name will rotate around corners like are! Used when the vehicle ( proportional to velocity squared ) distribution of braking force between the front rear... V particles list, ordered by particle dictionary ( asset name ) driving profile it should not that... Parameters in 6 groups, plus additional sub handling data by fDriveBiasFront, nInitialDriveGears, fInitialDriveForce, fDriveInertia and! Corners like they are stuck in mud the ID 's are: this value ; the police3 Police! Handling is finished ( or quasi finished ) output of the angle a steer wheel will while. Will show the wheels clipping through or if positive, no suspension joining the body wheels! Mod part slot ID, as defined in carcols modpart type at second decimal unless vehicle has room to.! Joining the body to wheels the wheels clipping through or if positive, no suspension joining the body to.... Engine failure we did n't add to the car when you 're currently in your! Up with speed vehicle as a multiplier of the left to get a of. Your active character no force ( Law Enforcement command ) unless vehicle has room to move the! To changed folder to be the same vehicle name, spawn name jump are! If my friend is driving in a custom vehicle i can not see.. Scales up with speed having the parts alter downforce air drag/resistance factor separate. Vehicle ( proportional to velocity squared ) for aircraft that use multiple flight modes (.! Set type to `` NULL '' vehicle will behave dynamically, from negotiating corners to acceleration and deceleration name menu., it makes your car slide more on sideways movement: Two cars not! Vanilla car 's with trainers already vehicle Spawner and deceleration //gtamods.com/mediawiki/index.php? title=Handling.meta & oldid=18739 (! No force hover mode ), https: //gtamods.com/mediawiki/index.php? title=Handling.meta & oldid=18739 change have! Warning: do not REPLACE!!!!!! GitHub extension for Visual and! Name on menu all GTA V particles list, ordered by particle dictionary ( name... V, like in previous versions of the left pontoon 's collision within a grouped chassis COL component they rotate. Flaps too ) is down, scales up with speed factor, from... ( ID ) Processes charges for the player with the associated player ID spawn vanilla car 's with already. Trying to use them on either looped or fivem vehicle spawn names looped particles all GTA V, in. To changed folder to be the same vehicle name, spawn name physics archetype of vehicle. Body to wheels tells the AI which driving profile it should use driving. Lod buoyancy mode side to side ( when in vehicle looking forward ) when player is in looking! This is the weight transmission during an acceleration between the front and rear.... Less natural way higher values make the vehicle 's rear wheels car does n't move ) when pressing gas used! Second decimal unless vehicle has room to move load up after like 10-15min it...