This armor fuels a lot of their class features. The Bear totem gives you resistances, hit points, carrying capacity, and eventually powerful taunt abilities. This is very much a “your mileage may vary” kind of subclass, as some players love its random, chaotic nature. Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). At the end of the rage you take a level of exhaustion. Wind, rain and thunder. And yes, you can use Spirit Shield on yourself. See more ideas about barbarian, dnd classes, dungeons and dragons homebrew. Now, that’s a lot of damage if that radius is full of enemies. Much like the Totem Warrior, there ain’t a lot bad about 5e Zealot Barbarians. This is excellent, especially at lower levels. Different barbarians attribute their rage to different sources, however. Unlike some classes where one option stands head and shoulders above the rest, there are different levels … Although many creatures try to escape death, to many powerful beings this is breaking the natural order, especially undeath. Also, fire is one of the most resisted damage types in DnD 5e. The downside includes features like Warrior of the Gods which eliminates the need for material components when someone casts a spell that restores you to life. 7 comments: Unknown September 11, 2015 at 12:47 PM. 17. Eagle makes you mobile and alert, giving you Dash as a bonus action, strong eyesight, and short-term flying ability. This keeps them alive and conscious at 0 hit points until their Rage ends. As a Dungeon Master who has charmed a Barbarian into attacking her party mates and watching the fear it instills, that’s a fantastic bonus. So, you’d need to take multiple long rests to get back to normal afterwards. Will this one be receiving a PDF version? The Path of the Berserker is a path of untrammeled fury, slick with blood. All they get is one more attack as a bonus action at 3rd level. […]. Starting with the Player’s Handbook. Join the Scoundrel Game Labs Mailing List! There’s also granting advantage on attacks for a round to your allies. But, even then, it’s only single-target damage. If not for one specific complaint, this one would be much higher on my list. If a 15th Barbarian can Rage indefinitely only until they die. The Barbarian 5e subclasses, called Paths, are surprisingly varied. There’s…not a lot bad with the Totem Warrior. I always feel like there aren't enough Primal Paths to choose from, so good to see a well made one. Each weapon has its advantages, with a tail allowing you to parry melee attacks and claws given you an additional attack. The biggest problem with Ancestral Guardians is their lack of offensive features. Arguably the best option, Totem Warriors are a great option for almost any campaign. Don’t have spiked armor? Path of the Shaman Spellcasting . Your Simple Guide to Dual Wielding in DnD 5e, 1 Level: You have Disadvantage on all Ability Checks, The Berserker Barbarian is all about attacking and is the most straight forward Path, A Totem Warrior Barbarian is customizable with different animal aspects, The Battlerager Barbarian is a blend of offense and defense (that does damage), An Ancestral Guardian Barbarian is a thematic subclass that helps protect you and your allies, The Storm Herald Barbarian channels the elements of nature to augment their bodies, A Zealot Barbarian is the divine Path and focuses on survivability. This feature gives three options to select from: Each of these vaguely translates to a damage type; desert to fire, sea to lightning, and tundra to cold. There are currently 8 in total, and each of them has strengths and weaknesses. So, if you don’t have any temp HP, you can re-up it everytime your attack recklessly. 1. Some may be outcast by their tribes, but others are given positions of power as healers or leaders. And, the fact that your subpar class features. But, the Zealot and Ancestral Guardian Paths are too good. Go ahead. And the answer is; yes. Well, the most you do is three piercing…. The entire barbarian reservoir enters with a few times without any wrestling and they Drew with a sufficient way by decorating with threads and defeats the enemies. Tap into your demonic heritage … And then, they get to use their reaction to make an attack when they take damage at 14the. The tiger makes for the best striker. Finally, we come to one of the more controversial 5e Barbarian subclasses. It’ll just take more than simply slamming them with damage. Which is kind of cool. December 23, 2020 Travis Scoundrel Gaming, Table Top 0. The biggest upside to the Path of the Totem Warrior is their customizability. But, since we’ve gone over each Barbarian Path officially available in DnD 5e, I can give you my opinion. So, unfortunately, I’d say it’s not great and there are better Barbarian Paths. The Finger September 11, 2015 at 1:01 PM. Barbarian Ability Scores. The class is built around the Rage mechanic which allows you to absorb tremendous damage. Each of the eight options on this table is at least beneficial. One interesting option is the Path of the Beast, which enables the barbarian to embody a wild animal in their fights. Yeah, that can be a lot of damage. That’s it for our Barbarian Subclasses 5E Guide. Your main duty in an adventuring party is to smash things, and to have fun while doing it. And, they all help a great deal in some way. And, here’s how I’d rank the Barbarian Paths in order of best to worst: It pains me to put the Storm Herald so low. Multiple levels of exhaustion take days to heal, limiting its usefulness. There’s also the problem with distant enemies. Beware the raging barbarian, who can unleash destructive forces that few others can conceive, let alone achieve. But, Barbarians get Persistent Rage at 15th level…. Second, and this is arguably the worse offender, the 5e Berserker’s Frenzy feature gives you a level of Exhaustion. The storm is the quintessential force of nature, comparable only to volcanoes and earthquakes. The assassin is one of the most interesting subclasses in D&D. […], Creating a new character for your next D&D campaign? First off, the lack of more unique features means 5e Berserkers are regulated to combat-focused damage dealers. But, you need to hit 14th level for that. However, there are some major choices you’ll need to make as you build your barbarian character. After all, what good is a mega-tank if your enemies can just run past you and kill your friends. At level 14 you get a reaction melee attack against a nearby creature that damages you, which is pretty great. Aug 14, 2017 #1 It's no surprise that these two classes mesh well with each other to kill things. Not to mention it’s free with no save or Armor Class to beat. Berserkers enjoy the luxury of simplicity. But, they don’t even get anything to really augment their damage. So, the main benefit of Ancestral Guardian Barbarians is their Tanking ability. I went with Ancestral Guardian as second best because they can help their allies in ways the Zealot can’t. It succeeds where many other defender attempts fail, given that it has a useful taunt mechanic against a single enemy. You’ll be able to reaccess your chosen Path’s features at the 6th, 10, and 14th levels. And then, running the risk of becoming the target of your Dungeon Master’s ire as you survive encounter after encounter. Also, as cool as the features are, they can be a little underwhelming. Sure, eventually their Spirit Shield reflects the damage it reduces back at the attacker. Your Barbarian stands as the Tank. Barbarians were common within several organizations within Faerûn such as Uthgardt warrior traditions of the Silver Marches and Icewind Dale, the primal warriors of the Reghed Glacier, wild tribes of the Chondalwood, Chult, and the famous berserkers of Rashemen and its neighboring regions. Want the damage resistance of the first Bear option but some of the movement bonuses from the Eagle? Barbarian 5E Guide. And, you can’t even do it whenever you want. Barbarian: Path of the Berserker For some barbarians, rage is a means to an end – that end being violence. Class Features. A high-level Zealot Barbarian can still die. Which is fine on its own. Almost all the animal aspects are viable choices. And, you can use that spirit to help you and your allies in combat and while adventuring. Danger Of Life . While the theme of this subclass centers on avoiding death, some of its real highlights are its damage bonuses. Alright. Also, you only do that when you succeed on a grapple check until 14th level. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength. Also, the 6th level feature Reckless Abandon is pretty cool. We use cookies to ensure that we give you the best experience on our website. Let us know in the comment section below! It’s not perfect as they do other things unrelated to the damage type. Like dealing additional necrotic or radiant damage and being able to reroll Saving Throws. Here are three new options for that feature: the Path of the Ancestral Guardian, the Path of the Storm Herald, and the Path of the Zealot. Barbarians deal major damage, especially on critical hits. The more members of your party accept this benefit, the more hit points everyone gets. So, you get to tweak your Barbarian to fit the theme you want to play. At level 3 you select your natural weapons. So, say you chose Sea; you’ll get the Sea subclass abilities everytime you’d gain a Storm Herald subclass feature. You gain powerful jumping ability, some additional proficiencies, and most importantly a bonus action melee attack when you move 20 feet in a straight line before an attack. You have to wait for some poor mook to slap your Berserker Barbarian to do it. Many of their features focus on improving your character’s combat capabilities. There’s big news today from WotC: we’ll be getting UA articles more than once a month for awhile. They also can’t be charmed or frightened while raging once they reach 6th level. But, that simplicity is also the Berserker Barbarian’s downfall. As you enter the berserker’s rage, you thrill in the chaos of battle, heedless of your own health or well-being. At levels 3, 6, and 14, you will choose from one of five animal totems. Which isn’t a good time. Who know? For some barbarians, rage is a means to an end— that end being violence. The big drawback is that this aura only provides these benefits when you use your bonus action to activate it. Primal Paths Path of the Berserker For some barbarians, rage is a means to an end— that end being violence. At higher levels, you can redirect the damage you absorb from your friends and redirect to their attacker! The biggest issue with Path of the Berserker Barbarians is their simplicity and proneness to Exhaustion. But, even then, they deal necrotic or radiant damage. PDF is up. But, each Barbarian Path offers unique ways to build your character into the awesome force of nature you want. But then, your special Zealot damage applies to weapon attacks period. The Path of the Storm Herald is the first subclass on this list that offers you a series of choices. That’s particularly exciting for commentators like me, but it’s good news for everyone who enjoys 5e content. Hit Points. The rest of the subclass is pretty nice. I love this primal path. Frenzy. The only Barbarian Path that came out with the Swordcoast Adventurer’s Guide (or SCAG). C. CTurbo First Post. So, you can either protect an ally or lessen damage done to your character. There are currently 8 in total, and each of them has strengths and weaknesses. All of the following are classfeatures of the barbarian. Firstly they are excellent “tanks” that occupy enemy monsters and soak up hits that would kill puny wizards and rogues. Obviously, if your dream is to roleplay as a spike-wearing Battelrager don’t let me stop you. Leave a comment with a story from your game. Or, you’ll use them so infrequently that they won’t matter. See more ideas about barbarian, dnd 5e homebrew, dnd classes. The Path of the Beast is a great option for someone looking for a nontraditional build. Replies . At higher levels you can also use Spirit Shield at Level 6 to drastically reduce damage your allies take. At the bottom of our list with a bullet is the Battlerager. You exude an aura that provides buffs depending on your chosen environment. If you’re not wearing armor (like if you’re ambushed in the middle of the night), you can’t even do the little extra damage granted to Battlerager Barbarians. One last thing; don’t let the pros and cons of each Barbarian Path dissuade you from choosing one over the other. The totem you choose gives you certain buffs. The Path of the Berserker is a path of untrammeled fury, slick with blood. This edited live stream video discusses the different primal path features for the Barbarian. But, each Barbarian Path offers unique ways to build your character into the awesome force of nature you want. Playtest Material The material here is presented for playtesting and to spark your imagination. Unlike some classes where one option stands head and shoulders above the rest, there are different levels for a barbarian. This is the first option that came out with Xanathar’s Guide to Everything (or XGtE). This is another Damage dealer in the Barbarian’s wheelhouse. In creating this list, I am focusing on optimizing the strongest barbarian possible. Berserker Barbarians represent the savage and brutal warriors in your DnD game. At 3rd level, a barbarian gains the Primal Path feature. Unfortunately, this is tied to your Charisma modifier, which could be lacking. You’re going to let all your inhibitions out, and use the brute force solution for every problem that presents itself to you. Most of the benefits of this subclass disappear. A life long gamer, Travis spends his time writing about and playing games when he's not suing people or hanging out with his family. 1 Path of the Reaper 1.1 Bonus Proficiency 1.2 Harvesting Scythe 1.3 Doom's Cloud 1.4 Undertaker 1.5 Break the Damned The one thing that all creatures must eventually face is death, the grim reaper, their inevitable demise. The idea of spiked armor is for passive damage, right? Dec 6, 2020 - Explore Gold Mario13's board "Barbarian Paths" on Pinterest. So, chances are, you’re doing less damage then that. They get features that let them do more damage, survive to fight beyond death, and make them easier to resurrect on the slim chance they do die. Go. This easy guide to the 5e Barbarian subclasses will help you make your decision when you need to make your choice. Battlerager Barbarians get access to a special type of medium armor; spiked armor. Also, this damage only works while you’re wearing spiked armor and Raging.. Also, can't wait for the "Barbaian" class to be released ;) Reply Delete. This is a great boost to your damage output, but it comes at a price. At 14th level, they gain the Rage Beyond Death feature. But, this is easy enough to fix. Last Updated: November 19th, 2020. This isn’t the end of the world as dwarves make fine barbarians, but these limitations are lame. Totem Warrior Barbarians take on aspects of animals to improve the combat prowess or utility outside of battle. These choices include desert, sea, and Tundra. Unlike Totem Warriors, Storm Heralds are locked in to their inital choice. Zealot Barbarians are dang-near impossible to kill when they get to higher levels. That’s an entire post on its own. Learn about these stone cold killers with our comprehensive Assassin 5E Guide. Barbarian. D&D 5E What is the perfect Fighter/Barbarian multi-class balance? I’ll say it is a very thematic and cool image. The wolf is the closest thing to a utility option as your friends get advantage against hostiles within 5 feet of you. Those that heed this call follow the Path of the Shaman and suplement their combat prowess with spells of nature. […], Ready to be a master of detecting lies and finding traps? The biggest hurdle is convincing leary DMs to even let you play one. Others see it as a spiritual blessing, a gift of a totem animal. It’s oddly specific and only really serves to save your party some coin. Like with every class, the barbarian brings with it several archetypes to choose from. I won’t go into Exhaustion in detail. Eating up your bonus action most turns can be problematic for some builds. The subclass centers on elemental effects, and the specific effect depends on your choice of environment. Orange: OK options, or useful options that only apply in rare circumstances 3. It gives you a few other things to do on your turn as a Barbarian besides hitting things with your weapon of choice. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. They’re more a more defense-focused Barbarian Path than some of the other options. Next up, let’s take a look at one of the more customizable Barbarian Paths. And, it’s not an offensive feature on its own. Looking good! Your character holds a special bond with an ancestral spirit. As you enter the berserker’s rage, you thrill in the chaos of battle, heedless of your own health or well-being. You also get the ability to track creatures and eventually the option to knock an opponent prone with a melee attack. At level 3 Divine Fury lets you tack on 1d6 plus half your barbarian level in either necrotic or radiant damage (your choice) on your first successful melee attack each turn. We have the rogue archetype for you! The Storm Aura choices augment your Barbarian in combat. Which Barbarian Path is your favorite? Where fighters have finesse, barbarians have raw power. I hate these kinds of drawbacks given that most subclasses can just use their features without worry about harmful, long-lasting tradoffs. You have excellent options for serving as a Defender or a Striker. Did we leave anything out? Yes, they revolve around "hit things hard." Its an improvement on an already defensive feature. Maybe you haven’t really looked at the 5e Barbarian subclasses yet. Book of Heroes: Fearless Barbarian Paths (5e) From Jon Brazer Enterprises. Rage burns in every barbarian’s heart, a furnace that drives him or her toward greatness. More importantly, this subclass is largely built around wearing spiked armor. Barbarians in Dungeons & Dragons come in all shapes and sizes, from the tallest, lumbering tribesman to stocky dwarves, but they share a kindred spirit through their boundless rage. When you hit a creature with an attack, they get disadvantage and resisted damage any time they attack anyone but you. 2. Paths At 3rd level, a barbarian gains the Primal Path feature. But, the mechanics are wonky. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. If you continue to use this site we will assume that you are happy with it. The original subclass of Totem Warrior has an incredibly small number of choices to choose from. They get to choose which animal aspect they take whenever given the option. The highlight is Reckless Abandon at level 6, which gives you temporary hit points when you use Reckless Attack. In addition to a few options that are generally avoidable, several of these options also clump together at the top. TEMPORARY NOTE: RPGBOT is undergoing a massive update for DnD 5e content to accomodate rules changes and new content introduced by Tasha's Cauldron of Everything. You must have a Strength score of 13 or higher in order to multiclass in or out of this class. Arguably the most popular subclass is Path of the Berserker. The highlights are Fanatical Focus at Level 6, which lets you reroll a failed save once per rage. Later on, you can reduce damage done to creatures you can see as a reaction with the Spirit Shield feature. It is more complex than some options however, as there are several potential decisions to make. Frenzy Starting when you choose this path at 3rd level, you can go into a frenzy when you rage If that means you want to try out the Path of the Berserker despite its flaws. But, gaining levels in it is bad. Play the Barbarian you want to play. The Berserker is anchored by the level 3 feature, Frenzy. 5e is fairly forgiving and you should be able to play your barbarian effectively no matter what options you choose. As a barbarian, you gain the following class features. It’s a medium armor which means you can still get the benefits of your Rage. Just want to argue about our rankings? But, I will say, I’ve seen quite a few people across the internet agree with this sentiment. So, you don’t need to prioritize Dexterity that much. I love this class for its customizability. With it’s customization and awesome class features, it’s easily the best. Circle of Stars 5E Guide | Druid Subclass in Tasha’s Cauldron, Eldritch Adept Feat 5E Guide | Pros, Cons, and Builds, Cloak of Billowing | The Ultimate Guide to the Ultimate 5E Magical Item, Peace Cleric 5E Guide | New Domain in Tasha’s Cauldron. If you come up against something that resists (or flat-out ignores) non-magical damage, you’re gonna have a bad time. There are options for that, too. This is the core function of the Path of the Ancestral Guardian. In the end, it’s hard to optimize a character that relies so much on RNG. So, you’re not even getting that other attack until high level play. Honestly, the worst thing about it is that you’re still lacking in non-mundane attacks. See our Inquisitive 5E Guide to learn more! Remember: this is just my opinion. This easy guide to the 5e Barbarian subclasses will help you make your decision when you need to make your choice. This is good, because that table had several harmful options. Me? The Path of the Berserker is a path of untrammeled fury, slick with blood. With that in mind, this ranking is primarily focused on the benefits of each subclass feature and how they work with the base barbarian stats. First, it is limited to dwarves. Hands down. Barbarians are a staple of fantasy and fantasy gaming and in the 5th edition of Dungeons and Dragons, it is no different.When building a new Barbarian for your next game, whether it is for your home game or joining in with the Adventures League, it is always handy to have a quick guide to help sift through all the choices that lay before you. And, if a Zealot Barbarian removes that limitation, you’re basically immortal. There are quite a few and they each give you different benefits. Barbarians get two new official subclasses, or Primal Paths, in Tasha's Cauldron. The damage increases to 3 at 5th level, 4 at 10th level, 5 at 15the level, and 6 at 20th level. Barbarian Unarmored Defense:- It’s a fantastic class feature for those with high ability scores. Blue: Fantastic options, often essential to the function of your character. And, you still add up to +2 to your Armor Class. The following options are available to a barbarian, in addition to those offered in the Player's Handbook: Path of the Brute, Path of the Depths, Path of the Juggernaut, So, you’ve played a few sessions as your new Barbarian character. Really, the Storm Aura is your biggest benefit from choosing to play a Storm Herald Barbarian. $3.95. There’s also the ribbon abilities that you probably won’t use. So, it’s only so much of a detriment to Path of the Totem Warrior Barbarians specifically. For some barbarians, rage is a means to an end— that end being violence. Every table needs to fill the Damage party role with a couple different characters. And, Sea and Tundra have similar scaling issues. At higher levels you can roll twice and even potentially select your benefit, which is nice. Since they don’t do anything too weird or crazy and focus on dealing damage, they’re great for showing new players how D&D works. But, their most notable feature is their relation (or lack their of) with death. No, the real issue is your character’s reliance on spiked armor. You get to 3rd level and…get a little lost. I like to imagine a character’s great-great-grandparent standing beside them as they enter battle. Stardew Valley Prismatic Jelly | What is It, Where Do You Get It? Starting at 3rd level, you gain Ancestral Protectors. ADD TO WISHLIST > Watermarked PDF. 5e SRD >Classes >Barbarian >Primal Paths > Path of the Storm Wielder. All this is on top of the other pretty cool features Path of the Zealot gives you. Want a well-rounded approach with some utility? 1 of 3 Go to page. Spells like Sleep (a 1st-level spell, mind you) or Power Word Kill can do the job. Now, this is really the Barbarian’s Barbarian. This taunt mechanic is known as Ancestral Protectors, and you get it at level 3. But, they also have a few neat features for outside of battle that help in your adventuring utility. Far and away they prioritize doing as much damage as possible as fast as possible. Now you can play the barbarian hero you have always wanted to. Basically, one creature, that you hit with an attack, has a harder time attacking your allies. Labels: 5e, Barbarian, Dan Powell, Homebrew. It’s not all bad as you can gain attacks as a bonus action and deal damage while grappling. Please be patient while these changes are made. The Path of the Storm Herald focuses on augmenting your Barbarian with the power of weather and climate. So…here’s the deal. As you enter the berserker’s rage, you thrill in the chaos of battle, heedless of your own health or well-being. Pretty much all the options are good. Not so much. This, in turn, makes your Barbarian a higher priority target…at least in theory. Green: Good options. But, it doesn’t really scale. Here’s a fun choice if you want your 5e Barbarian to seem like an actual force of nature. This is the idea option for a defender. This is an odd subclass for several reasons. Some barbarians are called by the land they live in to be more than a champion of combat. At level 6, these natural weapons are considered magical, which is especially powerful in a low magic setting. For example, if you chose Desert, you can deal an automatic 2 fire damage to each creature within the 10 foot radius of your Storm Aura. At higher levels, the benefits are more hit and miss. They make very good introductory characters for players new to the hobby. To learn more, drop into our Barbarian Subclasses 5E Guide. The best Barbarian subclass in 5e is the Path of the Totem Warrior. Your email address will not be published. Hey, go for it. While this 5E Barbarian charop guide is aimed at giving some crunchy advice on mechanics, remember that character optimisation means different things to different players. Barbarians play two roles in most 5th edition D&D parties. Which raises the question: can a Zealot Barbarian die? Not bad, but not enough to make this primal path worth following. Aside from that, they falter much like other Barbarian subclasses against foes that resist mundane damage. Thread starter CTurbo; Start date Aug 14, 2017; 1; 2; 3; Next. The buffs themselves are not bad, with each option dishing out damage and adding resistances based on the corresponding environment. So, you’re still doing extra damage to the first creature you hit on your turn. We can get you started with our Changeling 5E Guide. You are much more than just a tank, however. DnD 5e - Barbarian Subclass Breakdown. As with every class, this is entirely subjective. First introduced by Tasha’s Cauldron of Everything, the Path of Wild Magic introduces the same chaotic elements seen with Wild Magic Sorcerers. In this guide we’ll be looking at a little more than damage dice and probability, as a truly effective character is more than the notches on the axe. Next Last. But, it’s close. November 7, 2016 . And trust me, that’s actually pretty helpful. They unleash anger in an unstoppable flurry of attacks to anyone who is unfortunate enough to be in their path, and the source of that rage differs depending on the subclass one chooses for their character. Yes, they revolve around "hit things hard." Commentdocument.getElementById("comment").setAttribute( "id", "a4331562fbfb9e1662192717c9272177" );document.getElementById("b87a0695db").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. But, for our purposes, here’s the first two levels of Exhaustion: What does this mean for the Berserker Barbarian? The final three subclasses on our list are all fantastic, and there is a case to list Path of the Ancestral Guardian at the top. It’s very thematic. This feature lets you impose Disadvantage for attacks made against other creatures on the first creature you hit on your turn until the start of your next turn. Primal Paths. While most barbarians are built as strikers, the Ancestral Guardian makes for an excellent Defender. Few cases where a Barbarian besides hitting things with your weapon of choice & D fairly and! Let all your DM needs to fill the damage type for awhile option as friends. 10, and to have fun while doing it with it barbarian 5e paths archetypes to choose,. Will to become unstoppable and inescapable thematic and cool image Shield at level 3 to. Damage your allies still doing extra damage to the hobby two new official subclasses, called Paths, Tasha. 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