Edgar. Vigor Speed Stamina Magpwr Evade% Magdef Mblock% 54 +2 +2 +2 +2 0 36 0 1: Vacatur: Chocobo Suit: Halve Absorb Nullify Weakness None None Poison None Tao Robe: Defpwr Vigor Speed Stamina Magpwr Evade% Magdef Mblock% 68 0 0 0 +5 0 50 +10 6500: Test rider: Tao Robe: Halve Absorb Nullify Weakness None None None None White Dress: Defpwr Vigor Speed Stamina Magpwr Evade% Magdef … The Illumina is basically defined as the best Weapon in the game, with all maximum stats, every ability you could want, and 50 MBlock%. Locke. It can be increased only by Odin and the Cactuar magicite. Sabin. In the original SNES release, Magic Evasion was calculated in every single equation determining hit and miss chances and Evasion was redundant, but this is rectified in later releases. Defenders give you the more-useful Tonics from stealing now, which are handy. All characters' strongest weapons from Dragons' Den grant a moderate strength boost. It increases damage dealt by physical attacks, adding to the damage calculation equation with Strength and the level. Gogo's low stats are presumably meant as a tradeoff for flexibility, but a similar inability to equip Genjuu for level-up bonuses compounds the problem. As far as Helmets go, try to counter the character's lack of durability in most cases with more HP; if you have a Red Cap, Gogo will benefit from i… Espers are the magical beings at the center of Final Fantasty VI. The following is a list of stats in Final Fantasy VI. ngplus.net/index.php?/files/file/12-final-fantasy-vi-brave-new-world Boss battles do not reward the player with EXP. Some graphics property of Square Enix. According to that, Vigor's your physical strength, for the attack command and all that jazz. He is old, but he can still wield some powerful magic. Also known as Exp. Stamina is a minor stat that determines HP gained by Regen, as well as HP lost by Poison and Sap. Imagine it instead contributing to the amount healed based on the target's score — like an inverse of its current role in magical damage variance mitigation, or an X/256 bonus healing factor, or somesuch. It's not critical to completing the game to have the right esper equipped for every level up but it is a good idea to have your characters specialize and build your parties with the talents required. Very few pieces of equipment boost the Speed stat. As for stat boosts, Flame = Vigor, Ice = Magic, Elec = Speed, Storm = Stamina. If the Hit Rate multiplied by the block value (determined by either Evasion or Magic Evasion) and divided by 256 is greater than a randomly generated number between 0 and 99, then an attack connects; if the Hit Rate is 255, it always connects. If they are, each character's "run success" value increases, depending on the character, and a random number between 1 to their Escape Success stat. Unless you're expecting bulky randoms or a slow & steady method to randoms, you're probably better off equipping the Zephyr Cape or Stat Stick. The command and enemy ability from Final Fantasy X-2. According to that, Vigor's your physical strength, for the attack command and all that jazz. If I recall correctly, Final Fantasy VI has some wacky stat business going on. vigor is for the strength of physical attacks. No magicite or weapons increase Magic Defense. That said, all four of these are in the next dungeon, so no need to buy them now. The new character's level equals the average of all current members' levels is rounded down. Able to get unlimited thornlets/mirage vest? Umaro. The +1 at the end ensures that an attack never deals 0 damage, and can always deal at least 1 damage. Gau. It gives a +5 bonus to its Magic Power and +10% MBlock, to be fair, but it's pretty lame compared to the top-tier equipment available to other characters. Gold Hairpin can halve it, while Celestriad can reduce it to 1 MP cost to all spells. Enemies do not have set Strength stats, rather, their Strength is determined randomly at the beginning of battle, and is between 56 and 63. Objective Overview: Strago is the true blue mage of FF6. Is it worth buying in a sale or avoiding all together? Speed Bonus +7. If not, they will keep trying to escape and their "run success" value will increase 2 seconds later. Vigor: 28: Stamina: 19: Speed: 25: Magic: 34: Attack: 20: Defence: 33: Evade: 6%: Magic Defence: 27: Magic Evade: 7%: Skill: Lore - Magic Spells learned from enemies. I've been having a read of the mechanics FAQ. For the gameplay element, see Stamina (gameplay mechanic). The HP stat shows how much health a character has left. If a character's "run success" value is greater than or equal to the "Escape Success" value and if the character's ATB gauge is full, the character will escape. The Organyx is a very odd weapon. The stat is subject to couple of bugs. Characters are able to equip them, in the form of Magicite, to summon in battle. Mog. Objective Overview: No one can evade attacks like Shadow can. Like many of the systems in FF6, this makes character setup quite malleable. The stat's boost caps at 128; although it can be raised to up to 255 Strength, any stat above 128 will have the same effect as a 128 Strength stat. Vigor Bonus +7. Vigor has a somewhat minor effect on the damage you do with physical attacks, but battle power and level have a much greater effect. The StrBonus is the only way the player can affect the Strength growth and every level the bonus goes up by a rate that's worked out from the character's current stat increases. •Final Fantasy VI Main ... •Mad Skillz •Thanks •Walkthrough •Weapons Sabin Figaro. Armor The modification is ignored if the attack is Defense-ignoring. FINAL FANTASY VI > General Discussions > Topic Details. The four base values, Strength, Agility, Stamina and Magic are determined by both the character's base stat and their currently equipped job's stat added together. Escape Success is a hidden stat that determines the ability for the character to escape. You are allowed to post this document in its entirety, you are not allowed to change any content in this document and then present it to others. Starting Stats. Final Fantasy VI (originally known as Final Fantasy III in North America) is a role-playing game developed and published by Square. It would go hand in hand with Regen ticks … The stat from Final Fantasy VI. Vigor: 39: Stamina: 30: Speed: 38: Magic: 33: Attack: 33: Defence: 47: Evade: 28%: Magic Defence: 25: Magic Evade: 9%: Skill: Throw - Throw a weapon at an enemy to deal some hefty damage. Merit Award. Vigor is used to help determine the damage of physical attacks made. It is multiplied with the magic spell's power and the users' level into account when calculating damage. Also known as Vigor, the Strength stat increases damage done by physical attacks. magic power, vigor, and HP are pretty much the only stats worth boosting. FF6 stat increases are weird. For example, FF6 has a stat called “Vigor”. It can equip the Magus Rod, which is hands down the best option in this case. But really, FF6 already being one of the easiest RPGs ever made (and somehow among the best while doing it), I still almost always used Cyan - and even then, only Dispatch (or whatever they renamed SwordTech/Bushido Rank 1 to) Like, Evade does nothing, while Mblock does everything...255% Mblock makes you untouchable. No magicite or weapons increase Magic Evasion. There are otherwise no stat increases when characters level up unless they have an esper attached. Strength can be boosted by equipping certain weapons and relics and mastering certain magicite. He uses enemy attacks, but he learns them in a totally different way. Those "bonuses" aren't really bonuses as in something extra, but the only way the general stats increase. The armor from Final Fantasy X. Mag.Pwr Bonus +7. Some enemies, and Gau when in some Rages, die when it reaches 0. Each character has a different evolution in HP and MP on levels, determined by their HP and MP growth stat. All Monsters have a randomly determined Vigor between 56 and 63. Awarded after battle from defeated enemies, EXP will increase a characters' level. You're browsing the GameFAQs Message Boards as a guest. Used With SwdTech , Runic, 2-hand, Throw. Once it reaches zero, a character reaches KO status. Final Fantasy VI Perfect Stats Guide June 23, 2009 By Leviathan Mist Version 1.03 +++++ ===== Disclaimer ===== +++++ This FAQ is the sole work of Leviathan Mist. - You need an actually high speed stat to start first in randoms. Six months later, on October 11, 1994, it was released as Final Fantasy III on the Super Nintendo Entertainment System in … Relm. When a character joins the party, their level is calculated based on the average level of the current party members. •Final Fantasy VI Main •Learn About Zeppelin •Armor •Character Profiles •Colloseum •Enemies •Enemy Attacks •Espers •Game Genie •Items •Lore •Magic •Media •Rage / Sketch •Ragnarok •Relics •Secrets •Shop List •Mad Skillz •Thanks •Walkthrough •Weapons It was released on the Super Famicom on April 2, 1994. Hence the name. Celes. A list of party member stats can be found below. Equipping the Growth Egg will double the amount of EXP earned from battles. For the defensive stat also called Stamina, see Vitality (stat). For instance, if Bartz is a Knight, his Strength will be his base stat (4) plus the Knight's base stat (47). Don't bother raising it over 128 though, while it can go higher the mechanics mean it doesn't register past that point. Take your favorite fandoms with you and never miss a beat. You can get away with that on Bahamut and not have to wait until end game. Equipped By. In Final Fantasy VI, there's not much cause for breaking down the armor types all that much, because as you will see, most armor is equippable by well over half your team. Last edited by Dumptruck; Jan 18, 2018 @ 12:56pm < > Showing 1-15 of 30 comments . A Vigor greater than 128 is no better than a score of 128, due to the way it is used. Levels play an important role in a few spells: namely Lv.5 Death, Lv.4 Flare, Lv.3 Confuse, and Lv.? The following lists the raw stats that characters start with: Final Fantasy Wiki is a FANDOM Games Community. Magic Evasion, or MBlock%, increases the chance of a magic attack failing to connect. •Final Fantasy VI Main ... •Mad Skillz •Thanks •Walkthrough •Weapons Shadow. Vigor is the same as Strength in every other friggin RPG in existence. Holy while Dischord can halve the target's level. Final Fantasy VI Armor. Strago. It calculates the block value as follows: If this is greater than 255, it will instead be 255; if this is less than 1, it will instead be 1. Auto-Haste does nothing. Final Fantasy VI: The Interactive CG Game, https://finalfantasy.fandom.com/wiki/Final_Fantasy_VI_stats?oldid=3306969. Compare Vigor to other Attributes. Jan 18, 2018 @ 12:25pm Is the PC version of FFVI really that bad? I forgot that talking to soldiers will get you into fights, so here's the Defender and Commandos. Terra. For the purposes of expected damage calculations, an assumption of 60 Vigor is made. A few pieces of armor also boost the strength stat. Unlike EXP, it is not tied to defeated enemies, but to defeated formations of enemies. Vigor: Higher vigor increases damage done by physical attacks (see section 2.1 Damage calculation). is a recurring statistic in the Final Fantasy series. What is the best way to obtain Economizers. Also known as Mag.Def, Magic Defense functions identically to Defense in the calculations, but for a different type of damage. Not played in a while starting up old save. Generally, 1 point of Vigor = 2 points of Battle Power, as a quick comparison Speed: This + 20 = Characters Linear speed, or rather, how fast the ATB gauge raises. Setzer. Tweet. Colosseum Wager Ragnarok. The stat's boost caps at 128; although it can be raised to up to 255 Strength, any stat above 128 will have the same effect as a 128 Strength stat. Later in the game, she gets some really nasty weapons in things like the Lightbringer, Ragnarok, and Apocalypse, all of which have 255 Battle Power (in practice), +7 vigor and 100% Critical Hit rates at the expense of MP (and unlike, say, Ultima Weapon, these get boosted with Trance.) The MP is a measure of how many spells which require MP can be cast. The level stat is used in damage calculations for magic and physical damage sources, but does not increase stats. 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