Eldritch blast is described as a beam of cackling energy. This build is a fun one, as you don't need to be high level to do a lot of damage with it, and it scales very well. But i agree that focusing on eldritch blast as the primary source of damage is natural when you start a warlock. The build is very simple. This increases their Hit chance significantly, so they should always look to get up high at the beginning of combat if they can, much like Rangers and Mages try to do in Divinity: Original Sin II. Dark One’s Blessing gives you temporary hit points equal to your Charisma Modifier + your Level when you kill an enemy. Warlocks in Baldur’s Gate 3 Early Access are extremely powerful because of their Cantrip Eldritch Blast that does between 1-10 damage every use from 18m away, and Cantrips can be cast every turn without using up Spell Slots. As per Complete Arcane pg. Some people online get pretty ornery if you don't "optimize". Use Misty Step once you have it if you need to, and don’t be afraid to jump if you don’t have it yet. In this section we’ll take a look at how to setup your Warlock during Character Creation for the best results. Each pact deals different damage type and can be mitigated by a saving throw: Assuming a maximum Charisma of 20, this means you’ll be adding +5 force damage to each beam that hits, for a maximum of +20 damage … Half-Elf will allow you to get to 17 Charisma, and place 2 other Ability Points, which is great. However, this will hold you in good stead during Early Access. Advantage, means they can roll 2 D20s when attacking, and use the higher of the two values for their role. An obscure spell that envelopes the caster in shadowy flames, which sounds pretty normal, until you consider that these… Epic feats Epic Eldritch Blast (+3d6) and Epic Arcane Eldritch Blast (+4d6) increase your damage. It growls and stomps on the ground with its foot. Back to Main Page → 5e Homebrew → Optimized Character Builds, https://www.dandwiki.com/w/index.php?title=Eldrich_Gatling_Gun_(5e_Optimized_Character_Build)&oldid=1428910. Take the Eldritch Blast cantrip, and when you get to 2nd level of Warlock, take the Agonizing Blast eldritch invocation. The goal with taking levels in warlock is to get some decent ranged combat ability (Eldritch Blast cantrip with Agonizing Blast invocation, etc.) The idea is to be an eldritch blaster, able to do lots of damage to individual targets very quickly without expending spell slots. Eldritch Blast will be your staple spell as a warlock. Suddenly, four bolts of crackling energy shoot from the warlock, blasting the minotaur backward against the wall, and it collapses. Another great Cantrip to take alongside it is Friends, as this allows you to gain Advantage on Charisma check rolls against non-hostile targets. That’s decent (1D10, and force damage which very few creatures have resistance against). What Background you choose isn’t of serious importance here, so you are free to pick and choose what you like. This allows you to add your Charisma modifier to your Eldritch Blast. Their invocations can allow them to fill some other roles, but their skill list is very limited, and doing anything but Eldritch Blast requires considerably investment. All you need to do is take at least two levels of Hexblade Warlock and at least three levels of Sorcerer (the subclass doesn't matter). The warlock, his eyes steely, raises his shield and sword, ready for the attack. It is hands down the best thing you can do at this level in Early Access. I enjoy gaming, playing and watching sports, cooking yummy food, watching a good movie and hanging out with Fex. This guide will go over the most common, Eldritch blast Master, possible with only the players handbook. Now, go make your DM mad at your awesomeness! Make sure to use this character when going into the majority of dialogues for best results. Next round, if your target is still alive, use Eldritch Blast and then Quickened Spell to cast it as a bonus action again, so you deal 4d10+28 damage in one round against one target. You can use any Accessories you find, but I have not found any yet that would improve upon this Build much yet. Next, take three levels of sorcerer, which gets you Metamagic. Eldritch Blast is very good no matter what Pact or Patron that you take, it just comes down to Invocations. The only exceptions are that you should not choose any Backgrounds with Intimidation, Persuasion or Deception. Read their descriptions and see what they do. You become better at all the above. Other points should be spread between Constitution, Dexterity, and Intelligence. Having Action Surge for melee nova and Quickened Spell for Double Eldritch Blast. And of course Metamagic (Quickened Spell, Twinned Spell). Recommended Invocations: Repelling Blast (10 ft. push per beam) Eldritch Spear (300 ft. range; 600 ft. with Spell Sniper) Lance of Lethargy (10 ft. slow) Let me explain. Orange: OK options, or useful options that only apply in rare circumstances 3. You get to choose from The Fiend and The Great Old One so far in Early Access, and really the choice comes down to whether or not the you want to have Dark One’s Blessing or Tasha’s Hideous Laugher and Dissonant Whispers. 2. You’ll be using Light Armor so you want to look out for Leather Armor +1 or Studded Leather Armor if you can. Maybe a few Blackguard levels for charisma to saves and Divine Might and thats it. Warlocks have the disadvantage that they will max out at 2 spell casts before they need to rest in Early Access, which is not as much as other spells casters. Warlocks in Baldur’s Gate 3 Early Access are extremely powerful because of their Cantrip Eldritch Blast that does between 1-10 damage every use from 18m away, and Cantrips can be cast every turn without using up Spell Slots. The Warlock is almost exclusively a Striker. Eldritch Blast deals force damage, which there are very few enemies that are resistant to that type of damage. This is another a toggle feat. Misty Step is a great skill to have in your Warlock build as it lets them teleport to different parts of the arena. At Level 2 you’ll gain access to some Eldritch Invocations that will allow you to further customize your character. Eldritch blast is a cantrip and all cantrips increase in damage as the PC levels. Using Eldritch Blast will cause the Warlock's eyes to glow. Instead, convert spell slots into more sorcery points, and then keep on blasting forever! Both subclasses benefit from some core warlock spells. You don’t have to follow this to the letter, and it’s likely this will change at full launch of the game. It works best on individual targets, but it can work on groups as well. This means that only Warlocks can take an invocation that has any listed prerequisites. Hold Person is a great way to remove an enemy from a fight, and Invisibility can be used in a number of creative ways in or out of combat. LVL13-20. If you chose The Great Old One, you can take Hex at level 2 and use Tasha’s Hideous Laugher and Dissonant Whispers at Level 1. We wouldn't be using Tasha's ability score swaps. Pact Weapon Bonus Action, Hex Action, Eldritch Blast x2 Action Surge, Eldritch Blast x2 reaction if enemy closes with you; Polearm attack This means your accuracy in dark locations will be even better in these places than Half-Elf and Asmodeus Tiefling on average, but the choice is up to you. They also have Darkvision, allowing them to see better in dark places, improving your accuracy in combat and helping you locate things. for a character who will otherwise stand back and look to throw out some buffs/debuffs and healing if necessary. The Eldritch Blast Master is pretty simple, take the Eldritch Blast cantrip and buff it with Hex and Invocations. The build is very simple. If you take Charisma to 17 then at Level 4 you can bump Charisma just 1 point and place the remaining point into any other Ability. The problem is... Well, the Warlock is pretty much the "Eldritch Blast" character class. However,… Depending on their pact choice, a Warlock's Eldritch Blast deals an additional 1d4 damage for each even Warlock level, for a total of 10d4 at level 20. Take the quickened spell option, which allows you to cast a spell as a bonus action. They commune with infernal intelligences and fey spirits, scour enemies with potent blasts of eldritch power, and bedevil foes with hexing curses. This will increase the bonus to your Persuade, Intimidate and Deception checks by +1, as well as adding +1 to your Eldritch Blast rolls, and +1 to your Eldritch Blast damage. However, this invocation can be changed whenever the user levels up. Additionally, they have some very good spells that deal AoE damage, and they can use Misty Step once they reach Level 3. Eldritch Blast (Evocation Cantrip) Conjure a beam of crackling energy that deals 1d10 Force. What reasonably harm does Eldritch Blast do? Remember that at level 4 you will gain 2 Ability Points, and these should both go into Charisma if it’s at 16 during Character Creation, so be sure to make Dexterity, Constitution and Intelligence even numbers so that you don’t waste Ability Points. Each Warlock must select a Pact at level 1. Warlocks are some of the most customizable characters in all of DnD. The warlock gets in his fighting stance, ready to take on the minotaur in front of him. Dissonant Whispers even deals a good chunk of damage as well, it’s really your call here, and you can use whichever you feel is best. This means at level 2 you’ll gain +5 to your rolls when trying to Persuade, Deceive, or Intimidate in dialogue, really helping you get those outcomes you want. You can't exchange them for others by praying or studying a spellbook. However, you can select Intimidation when you get to the Skills section, and you’ll gain Persuasion and Deception at level 2 by taking the Beguiling Influence passive. Senior Editor at Fextralife. All you need to do is take at least two levels of Hexblade Warlock and at least three levels of Sorcerer (the subclass doesn't matter). Just remember to save Hex for tough enemies, as it uses a Spell Slot, so you’ll have to rest to get these back. Misty Step allows them to teleport to a location they can see, allowing they to get high up easily where they have Advantage when using Eldritch Blast. 7 “an eldritch impact bargains 1d6 purposes of harm initially level and increments in power because the warlock ascends in level.” But it makes no respect to harm type until pg—9, where three of the Eldritch Invocations include harm types. Lastly, if you are using Wyll for your Warlock then you you’ll want to make sure you put both Ability Points into Charisma at level 4, in order to reach that +4 Modifier. The damage types listed below may be selected by using the -warlock console command. Warlocks have that covered with Eldrich Blast, so I like to pick spells for utility, social, and/or exploration (depending on your pact). Baldur’s Gate 3 Build Guides: Warlock. If you haven’t taken Hex yet, be sure to do so here, otherwise any other Spell will do if you already have it. Unlike wizards and clerics, however, the spells you know are the only spells you know. My point being, it's a very versatile build, and you can do a lot of other fun optimized builds in tandem to this one. Spells may be cast on the ground to avoid making a Ranged Touch Attack and activating eye glow. Additionally, you’ll gain access to some Level 2 spells, and you can pick 1 to use. 4. What are you're favored celestial Warlock builds? However, they do recover all uses on a Short Rest. The best warlock races are tieflings (to nobody's surprise), aasimar, half-elves, and variant humans. The Eldritch Adept feat allows the user (who must be a spellcaster or Warlock) to learn one Warlock Invocation that they meet the prerequisites for. Adding Spell Sniper and Shield Master for added tactical options. This skill can be used to get the high ground and deliver the Eldritch Blast more effectively. Half-Elves and Tieflings will allow you get to 17 Charisma during Character Creation, however you only need to get to 16 for Early Access. Tieflings are proba… Green: Good options. Particularly because you will have a bonus of +5 to these rolls from the very beginning of the game. For Skills you want to take Intimidation and any other Skill you wish. But you get additional rays at levels 5, 11 and 17, rather than additional damage. It isn’t Eldritch Blast by itself. So make sure you start casting this out of combat so it can help you defeat enemies when fighting. Tieflings and aasimar, for all that they seem like polar opposites, actually have similar bonuses--both being descended from creatures of the Outer Planes. A Warlock that doesn’t have Eldritch Blast better have a good reason. On a hit, the target takes 1d10 force damage. Never played one but warlocks main advantage is their eldritch blast which improves with warlock level. This is because you will gain the opportunity only once to gain additional Ability Points (at Level 4) during Early Access, and you don’t get an improvement in Ability Modifier at odd numbers. This cantrip really becomes strong when it is taken on a Warlock and combined with the Agonizing Blast Eldritch Invocation (available from the 2nd level of Warlock), which allows the caster to add their Charisma modifier to the damage the spell deals on a hit. This will be +3 damage until level 4, at which point it will become +4 when you increase Charisma to 18. Asmodeus Tiefling (besides Darkvision) also has the added benefit of the Thaumaturgy Cantrip, which gives you Advantage on Intimidation checks if you use it before trying to Intimidate people, which is extremely useful. This build is designed to shoot eldritch blasts like its nobody's business and deal maximum possible damage with them. Get used to seeing it. Ppl will say you need hex, but I disagree and think a Warlock is more than spamming Eldrich blast. This will increase your Hit chance, and is vital to success in many of the more challenging fights. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Additionally, they have some very good spells that deal AoE damage, and they can use Misty Step once they reach Level 3. Build Options: Deceptive warlock, scourge warlock Class Features: Eldritch blast, Eldritch Pact, Prime Shot, Shadow Walk, Warlock’s Curse Warlocks channel arcane might wrested from primeval entities. Whatever you do though, make sure you take Eldritch Blast for one of your Cantrips, because as I’ve mentioned it’s going to be your primary attack every round. Eldritch Spear, Eldritch Blaster lock (Sniper Lock for short) If your race is human variant take the Spell sniper feat. I have been thinking about playing a bard (lore) with a two level dip into warlock. Ohh, padawan. While Eldritch Blast is a potent attack ability in its own right, it is easy to build a Warlock that deals significantly more damage with his Pact Weapon in melee combat. So, it’s like the emperor in Star Wars… but shooting out a beam that deals 1d12. So we’re going to be looking at some interesting builds for the warlock. When you get into combat against a singular creature, use your Hexblade's Curse to curse a target as a bonus action, which allows you to add your proficiency bonus to damage rolls against the target and score a critical hit on a 19 or 20, and then just cast Eldritch Blast (two beams at 1d10+CHA modifier+proficiency bonus, which should at this point be at least 1d10+4+3 (if you took a race that got a bonus to your Charisma score and rolled for stats), so 1d10+7 damage for each blast). The Races I suggest using when making a Warlock are: Half-Elf, Asmodeus Tiefling, or Drow. In short this build gives you a lot of tactical options when in combat. 1. Stay tuned for more Baldur’s Gate 3 content on this channel, including Build Guides, with Eldritch Knight coming up next. Take advantage of this, and remember to use your Short Rest when you don’t need to go to Camp. It doesn’t matter which you take here, so this one again is completely up to you. Yee-haw! I’ll be doing more Build Guides at the launch of Baldur’s Gate 3, but for now, let’s look at how you can use a Warlock effectively in the first Act of the game. I like the flexibility of the celestial patron and would likely go Tome with a focus on Eldritch Blast and Ritual Casting, though Medium Armored feat and Shillelagh cantrip do open up melee. At this point, you are a 5th level caster total, so your Eldritch Blast goes up to two beams. Red: Bad, useless options, or options which are extremely situational. This build is based around the Sorlock build, which is Sorcerer+Warlock, one of the most versatile and powerful builds in the game. Well , eldritch invocations offer a lot more than boosting your eldritch blast. Of these the most important one to take is Agonizing Blast, which adds your Charisma Modifier to the damage of your Eldritch Blast Cantrip. So the range of targets you can affect is almost limitless. Suddenly, the minotaur charges directly at the warlock. As far as I’m concerned, I don’t need many damage options as a cantrip. Now what are the alternatives. There’s nothing that doesn’t work with this multiclass, but there’s nothing that works especially well either. When it comes to Ability Points you want to make sure that you are at least at 16 in Charisma so that you gain a +3 Ability Modifier. At Warlock Level 3 in Early Access you gain Pact of the Chain, which allows you to summon a Familiar to assist you in combat. Eldritch blast, however, is pretty unique, in that rather than simply increasing in damage, at higher levels the caster instead fires additional beams, which all roll to hit and damage separately: The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at … I personally like Misty Step (as I mentioned before), but you can take whatever you wish here. If you chose The Fiend then make sure one of your Spells chosen is Hex, because it allows you to increase your damage when using Eldritch Blast against the target and it’s a Bonus Action, meaning you can use it and then use Eldritch Blast in the same round. Sure, anybody could theoretically make a deal with an unknowable entity in exchange for power, but there are advantages to a few D&Draces that the others don't have. Weapon make sure to use this character when going into the majority of dialogues for results... 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